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    <title>Development on Dan Gauthier</title>
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    <description>Recent content in Development on Dan Gauthier</description>
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      <title>PlaneRange: How Far Can Any Plane Fly?</title>
      <link>https://dangauthier.page/posts/planerange-how-far-can-any-plane-fly/</link>
      <pubDate>Mon, 16 Mar 2026 00:00:00 +0000</pubDate>
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      <description>I built a free interactive map that lets you pick an airline configuration, change the payload, and watch the range ring grow and shrink. Here&amp;#39;s the story behind PlaneRange.</description>
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      <title>Your &#39;First 20 DMs&#39; Giveaway Is a Liability. Turn It Into a Marketing Asset.</title>
      <link>https://dangauthier.page/posts/your-first-20-dms-giveaway-is-a-liability/</link>
      <pubDate>Mon, 04 Aug 2025 00:00:00 +0000</pubDate>
      <guid>https://dangauthier.page/posts/your-first-20-dms-giveaway-is-a-liability/</guid>
      <description>&lt;p&gt;If you&amp;rsquo;re an indie developer, you know the grind. You’ve spent months building your app, and now it’s time to get it in front of real users. A promo code giveaway on Twitter or Reddit seems like the obvious first step. It is what I do, it’s what everyone does.&lt;/p&gt;
&lt;p&gt;I felt it was also a strategic mistake.&lt;/p&gt;
&lt;h3 id=&#34;the-real-cost-of-a-free-giveaway&#34;&gt;The Real Cost of a &amp;ldquo;Free&amp;rdquo; Giveaway&lt;/h3&gt;
&lt;p&gt;The “first 20 DMs get a code” approach isn’t just inefficient - it’s a liability. Every manual giveaway burns hours of your most valuable resource: time. It creates a frustrating user experience, especially for folks in different time zones, and it leaves your most powerful growth opportunity completely untouched.&lt;/p&gt;</description>
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      <title>Expanding Life Badger Now Available on Macos and Tvos</title>
      <link>https://dangauthier.page/posts/expanding-life-badger-now-available-on-macos-and-tvos/</link>
      <pubDate>Fri, 07 Mar 2025 00:00:00 +0000</pubDate>
      <guid>https://dangauthier.page/posts/expanding-life-badger-now-available-on-macos-and-tvos/</guid>
      <description>&lt;p&gt;Life Badger has officially made its way to MacOS and tvOS! What started as an iOS-only experience has now expanded, allowing users to track their achievements and progress across even more devices. The process of bringing Life Badger to these platforms was surprisingly smooth, though there were a few challenges, mostly revolving around UI adjustments for Apple TV.&lt;/p&gt;
&lt;h2 id=&#34;the-process-of-moving-to-macos&#34;&gt;The Process of Moving to MacOS&lt;/h2&gt;
&lt;p&gt;Bringing &lt;a href=&#34;https://apps.apple.com/app/id6502265931&#34;&gt;Life Badger - Achievement Logger&lt;/a&gt; to MacOS was relatively simple, thanks to Apple&amp;rsquo;s Universal Purchase support and the ability to reuse much of the SwiftUI codebase. MacOS supports SwiftUI well especially in Mac Catalyst mode, so much of the app&amp;rsquo;s core functionality and layout translated seamlessly.&lt;/p&gt;</description>
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      <title>Introducing Life Badger!</title>
      <link>https://dangauthier.page/posts/a-to-done-app-instead-of-a-to-do-app/</link>
      <pubDate>Mon, 20 Jan 2025 00:00:00 +0000</pubDate>
      <guid>https://dangauthier.page/posts/a-to-done-app-instead-of-a-to-do-app/</guid>
      <description>My newest app hits the Apple App Store</description>
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