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    <title>Indie Dev on Dan Gauthier</title>
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      <title>Your &#39;First 20 DMs&#39; Giveaway Is a Liability. Turn It Into a Marketing Asset.</title>
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      <pubDate>Mon, 04 Aug 2025 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;If you&amp;rsquo;re an indie developer, you know the grind. You’ve spent months building your app, and now it’s time to get it in front of real users. A promo code giveaway on Twitter or Reddit seems like the obvious first step. It is what I do, it’s what everyone does.&lt;/p&gt;
&lt;p&gt;I felt it was also a strategic mistake.&lt;/p&gt;
&lt;h3 id=&#34;the-real-cost-of-a-free-giveaway&#34;&gt;The Real Cost of a &amp;ldquo;Free&amp;rdquo; Giveaway&lt;/h3&gt;
&lt;p&gt;The “first 20 DMs get a code” approach isn’t just inefficient - it’s a liability. Every manual giveaway burns hours of your most valuable resource: time. It creates a frustrating user experience, especially for folks in different time zones, and it leaves your most powerful growth opportunity completely untouched.&lt;/p&gt;</description>
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